 ___              ___ 
 \  \            /  / 
  \  \          /  /  __   __      ___
   \  \  ____  /  /  |  | |  |    |   \
    \  \/    \/  /   |  | |  |    | | |
     \    /\    /    |  | |  |___ | | |
      \__/  \__/     |__| |_____| |___/             BY TA - POWER
                    				    -------------
 	  ___        ___
	 |   \      /   |
	 |    \    /    |
	 |     \/\/     |  ___   __ __   _    _   ______   ____   __   _    _   _____
	 |  |\      /|  | |   | |  |  | | \  | | |__  __| |    | |  | | \  | | | ___|
	 |  | \    / |  | | | | |  |  | |  \ | |    ||    | OO | |  | |  \ | | \ \__ 
	 |  |  \/\/  |  | | | | | _|_ | | |\\| |    ||    | __ | |  | | |\\| | _\___|  
	 |__|        |__| |___| |_____| |_| \__|    ||    | || | |__| |_| \__| \____|

 _______________________________________________________________________________________________


Wild Mountains v1.0
*******************

Map Name.: Wild Mountains
Map Size.: 15 x 15
RAM......: 32 mb 
Map Idea.: VanTheMan
Mapmaker.: VanTheMan
Size.....: 5.89 Mb 
Players..: 2, 3, 4
Terrain..: New Desert Tileset (Wotan and Tsunami). Desert Features from Cavedog and PunKKid.
Gravity..: 120
ICQ Autor: 36892286 
Ai.......: Wild Mountains MoonAi v1.34
Version..: 1.0 
Editor...: Annihilator v1.5 (Kinboat) UTAES 0.7 (Warman2097)
Tester/s.: Peewing, Warman2097, MadRat, Silencer and me.
A must...: TAMEC v10.0 and i dont know if you need TA:CC ( i think you dont need it )

Start Positions:
****************

  1         4



  3         2

Description:
************

Lot of Mountains and Roughs cover the place. The four start locations have 4 metal spots near it.
They have a Geothermal Vent too. The Mountains usually have many metal spots. The big mountain on
the middle has many of them but the most usually thing that you can do in the mountain is to put 
a LRPC in the top. The metal spots give a lot of metal. There are some ruins and rocks around
the map.

Installation:
*************

1- Put the Wild Mountains.ufo in your base TA directory ( e.g C:\CAVEDOG\TOTALA\ )

2- Put the archive TAMEC.HPI in your base TA directory.

3- Its highly recommended to use the TA-POWER Units. You can find them at our web page
   TA - POWER (http://unituniverse.com/ta-power)
   
4- Insert the Total Annihilation Skirmish and MultiPlayer (CD1) CD into the drive

5- If the Autoplay is activated the autorun screen will appear in seconds

6- Single Player Game --------- Single ---------- Skirmish ----------- Select Map

7- SELECT MY MAP : WILD MOUNTAINS

8- PLAY IT! And have fun!

Notes:
******

-This map uses a modified profile of my MoonAi v1.33
-If you have installed a nuker patch ( Switeck and TAKAI ) the AI will use it. Be prepared!
-Control the High Mountains with metal. They give to you a special protection and you can build
RPC, HLTs and Missile Towers for defend them easy.
-The big mountain on the middle can be used for put an LRPC.
-There is very few spots metal. Expand Quickly!

Bugs:
*****

Send to me if you find one to gabriel@ctv.es! 

File Contents:
**************

Wild Mountains.zip should contain 3 files:
	Wild Mountains.ufo
	Wild Mountains.txt
	Wild Mountains.jpg
	
Recommendations :
*****************

-Play only with TA-POWER units and the TA-POWER Elite Pack Units
-Play without TAUIP 2.0 or 2.1. Its very unbalanced btw the TAKAI is a very well done AI.
-The AI supports a large variety of other 3rd party units but I recommend to play only with the
base TA, TA:CC, Patch v3.1 and the TA - POWER Units

Thanks to:
**********

Cavedog for the best RTS ever!
C_A_P for his wonderful Evergreen tileset and his good comments about my maps :)
Warman2097 for made UTAES 0.7 and more cool stuff for TA =)
Tsunami for his help about making maps =)
Silencer for his good company in the night ;)
You, for downloading my map

My Work:
********

**TA Maps**
Moondance ( Desert Moon ) -------------------- 7 - 7 - 7 - 7
MoondanceV2 ( Desert Moon ) ------------------ 8 - 7 - 8 - 8
Into The MoonV2 ( Desert Moon ) -------------- 7 - 8 - 7 - 7
The Philosophers Stone ( Evergreen ) -------- 9 - 8 - 9 - 9
Great Divide 3 ( Evergreen ) ----------------- 9 - 9 - 9 - 9
Wild Mountains ( New Desert ) ---------------- ? - ? - ? - ? 

**TA:K Maps**
none

**Upcomming TA Maps**
Congost ( Evergreen ) - 15%
After the Gold Rush ( Evergreen ) - 5%
CrossTown Traffic ( Evergreen/Urban/Lava ) - 70%

**Upcomming TA:K Maps**
Haunts of Ancient Peace ( Aramon ) - 60%

**Ais**
MoonAi v1.2 = An ai for my Desert Moon Maps
MoonAi v1.3 = A little update

**Upcomming Ais**
MoonAi v1.4 = A new Ai with all the basic profiles and TA:CC profiles - 55%

**Tileset**
none

**Upcomming Tilesets**
Maybe :) ( I have been testing with Bryce 4.0 )

**Features**
none

**Upcommming Features**
NewDesertFeatures v1.0 - 50%


Contacts to:
************

Gabriel B. a>k<a VanTheMan.....(gabriel@ctv.es)
Guillem F. a>k<a Silencer......(thechacho@hotmail.com) 

TA - POWER Unit Releases
************************

CORE UNITS
----------

Core Incinerator Tank ( Flamer Tank ) NEW!
Core Blackdawn ( Sabot Plane )

ARM UNITS
---------

Arm Emancipator ( Support Tank )
Arm Blade ( Sabot Plane )
Arn Oppressor ( Balistic Missile K-bot )
Arm PackO ( Pop-Up Air Defense )
Arm Demolisher ( Tesla Tank )

_________________________________________________________________________________________________

 TTTTT AAAA     PPPP OOOO W   W EEEE RRR
   T   A  A     P  P O  O W w W E    R  R
   T   AAAA ___ PPPP O  O W W W EEE  R  R
   T   A  A     P    O  O W W W E    RRR 
   t   A  A     P    OOOO  WWW  EEEE R  R
_____________________________________________________
Total Annihilation - POWER
http://unituniverse.com/ta-power

